Realms

Session 1 (Copied from Doc)

In game time span: 5th of Sol (Summer), 500 Common Time (CT) over one evening

Play Time Summary: Arriving separately in town as strangers we got our faces mowed down by Nekronian Raiders [Orcs] then had them progressively blown off by alchemy.

Full Summary: We all arrived separately at the town of Miller’s Knob, upon which we walked around and did a lot of walking around each other without talking. We noticed the inn (The wailing wench, known for its fine bread bowls.) was closed. Oh, and also filled with cowering people ahem. Xavrry(UnRen) the wizard proceed with “caution” to blow the door down, or try, then kick it in. Once inside he delivered a strong message of hope and curiosity which the hiding peoples fully ignored. Erindul (devon) managed to get them to say the words Orc attack and so the merry group of strangers stepped outside to spear itself on the oncoming armies blades. Lo’Grosh (Tank) cut a Orc in two and Erindul (devon) the alchemist missed a lot of bombs being the only one alive and nuked allies and enemies alike. The Nekronian Orc leader, Crackaw, of

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Session 2 (Copied from Doc)

In game time span: 12th of Sol Full Moon (Summer) 500 Common Time (CT) over one evening

Play Time Summary: ESCAPE! The Nekronian Raiders[Orcs] captured the party moved them to and are keeping them in their dungeon/lair. The Orcs are keeping dead Lo’Grosh (Tank) and Nimrod(King) alive through necromancy. Xavrry(UnRen) used a spell to Charm Crackaw[Orc] who helped them escape to a maze of a forest.

Full Summary: The group awoke in pitch black cells. Lo’Grosh (Tank) and Nimrod(King) had died fighting the Orcs in the previous town and were being reanimated nightly to keep them alive (apparently with necromancy). Erindul (devon) picked his cell lock. Lo’Grosh (Tank) lit his shirt on fire \o/ and there was light. Xavrry(UnRen) finally realized he could cast Dancing Lights to illuminate the area. Erindul (devon) tried picking all the locks but failed, and broke them. Guard checked in left the key and more on a bench. Erindul (devon) snuck out and got the key while Lo’Grosh (Tank)… abused the guard by CIA REDACTED. Nimrod(King) threw a rock and finished off the injured guard who slumped over trying to open the door.(its all in the wrist) They all escaped and tried to open a nearby chest, it burst into flames. It was filled with the parties gear of which the party was able to save some :( . The group checked the end of the prison hall and found Crackaw[Orc] and Gilgow[Orc] with an altar that extended necromancy spells to last a max of 3 days. They were talking about how the party or party members would die and not be reanimated that night. Xavrry(UnRen) used “Charm Person” to charm Crackaw[Orc], the guy with the orc necromancy. The party killed Gilgow then talked Crackaw[Orc] into resurrecting him. Xavrry(UnRen) casually asked charmed Crackaw [Orc] if Gilgow[Orc] had any family, he had/has a boy named gilgaw with some (“whore”) lady orc. Lo’Grosh (Tank) threatened Gilgow[Orc] with his sons safety(rash?). Lo’Grosh (Tank) demanded Gilgow[Orc] tell them how to find Trokjow, who the whole party didn’t know about, and learned a book in perilopolis(City) protected by guards could reveil Trokjow’s changing locations, and that they could truly resurrect the reanimated and still dying/dead Lo’Grosh (Tank) and Nimrod(King) by visiting a sanctuary in Millers Knob. Charmed Crackaw[Orc] re upped the dead Lo’Grosh (Tank) and Nimrod(King)’s 3 days of necromancy life. Xavrry(UnRen) asked the charmed Crackaw [Orc] if he could lead him to the surface for a breath of fresh air and in exchange he’d show him a new spell he’d like. Crackaw [Orc] agreed. Crackaw [Orc] led them through some secret paths and almost died to a slime (gelatinous monster), the group talked their way through the dungeon holding a chain of Erindul’s (devon) and arrived at the surface. Crackaw [Orc] asked to see the special spell Xavrry(UnRen) asked about Xavrry(UnRen) cast Dancing Lights to provide “one faintly glowing vaguely humanoid shape” far away among the forest and said it was his his dead grandmother. While the shape was disapearing he bonked Crackaw[Orc] on the back of the head to knock him out, again, or tried… and so Lo’Grosh (Tank) quickly finished up and knocked him out with the blunt side of his blade. The group hiked for a half an hour and came to a magical sign post with these words in orcish

Look upon me and despair
Your ever getting out of here
I speak the truth except when I lie
Follow my lead or you will die in fear

And what is left is only for mourning
There is no right or wrong
All that lives will soon pass on
Only that which is made by kings

There is only dust to the North
And only tears to the East
Life drains out all of your pores
Leaving the worms to have their feast

Now here is where I’ll reveal
Life’s greatest lie
Going up to heaven is not what happens
When you die

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Session 3 (Copied from Doc)

Play Time Summary: We escape through cunning riddle solving to Miller’s Knob. The party takes the dead LoGrosh Dawnbreaker (Tank) and Nimrod(King) visit Pella in town who permanently resurrects heals them. They find a trapdoor room in town with info on secret formula things. Mayor Bilfrup offers a reward if the party is able to convince nearby semi nomadics to protect the city. While doing this the party partially raids a cave and gets phat loot. (You see that sentence is hip and cool because phat is spelled with a p)

Full Summary: After being lost for two days, the party finally solves the riddle (with a teeny bit of guidance. Props to Erindul and Nimrod for deciphering the pattern). After seeing a skull smiling at them, Xavvry and Nimrod decide to go South at the final junction, leading to them out of the Dread Forest. After about a half day’s journey, however, Lo’Grosh and Nimrod once again succumb to their old injuries, which reappear and slay them painfully. The surviving members bribe a passing merchant wagon to take them all back to Miller’s Knob. Upon arrival, the party makes it to Pella’s hovel. Pella, an aged wisened Solarian cleric, is able to resurrect Lo’Grosh. She is initially wary of raising a Terminan, but after Lo’Grosh tells her that it will bring him “One step closer to the light” she relents.
Meanwhile, Brother Kyell, sent by visions to seek a Terminan ranger, finds the party and begins observing them as they mill about town, doing errands, drinking at the Wailing Wench, trying to earn an honest living, and pillaging burned houses.
The Mayor offers a reward to anyone who can convince the nearby Krug to protect the city of Miller’s Knob. The party went out and Brother Kyell (Erindul) tagged along and talked to their leader, Gor, who after some discussion agreed to protect the city if the adventurers would get rid of Gob-Gobs a local terror to the Krug The party set out to observe the cave where the supposed menace lived but were spotted. Charging in the party saw loot, was immediately distracted and climbing down a cliff face Erindul (Devon) retrieved it in the face of a retreating snake. Goblins attacked and died.

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Heading to Delor to board a ship for Perilopolis

Group slowly made its way towards Delor. Attacked by vampires and Nimrod under their control the group tied him up and trudged on. Xavrry put his crystal in Vamire blood and went semi unconscious. The group fought off a some re resurrected vampires. After their defeat what seemed to be a powerful female vampire named Lady Pamira appeared and eventually Brother Kyell and LoGrosh Dawnbreaker through the air knocking them out calming to be inspecting the new competition in the The Great Game (likely Xavrry and something to do with the crystal) she disappeared. The group traveled on and was close to Delor.

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Got on a ship to head north of and travel down to Perilopolis

Got on a ship to head north of Perilopolis and travel down to it. Decided to go with the quicker larger army ship. The ship moved to arrest us and alert port as we neared our destination because we had a baby dragon (which is illegal in Terminian control) with us as a gift from her indentured mother much earlier from several sessions earlier.

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Escaped Terminian ship

We escaped the Terminian ship fighting to the lifeboats.

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Trudging across north peninsula to Perilopolis

We traveled to Perilopolis across the top peninsula. Ran into a farmer we scared. Brother Kyell (PC) rolled like a 70 on performance distracting guards. Were all wanted in Nekronia except Kyell.

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Wandered around Perilopolis

Entered Perilopolis without problem. Visited a bar for foreigners. Got a lead on Killjoy who supposedly killed Nimrod (King’s PC, no page yet)‘s parents. The party worked together to break into where the main was being tortured for information and kill everyone else in the room. Party members asked him to reveal the killers location, when he insisted he wouldn’t because he was afraid of Killjoy, Nimrod and LoGrosh killed him and the party left without any leads.

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Headed below

Guards are searching for us after the attack on the tower. We put a hit out on a random bartender to pull killjoy the assassin out. Then we just bribed someone to setup a meet. Assassins came to the bar meet instead and the bar tender joined in. We killed them all and after checking around went into the sewers and met Morvis The Mephit a water impish being with leather wings who owned that section of sewer. Said he wouldn’t be hostile unless we took water.

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Wandered about in the sewer

We wandered around the sewer mapping it. Found a thieve’s treasure stash walked about and found the tunnels we came through blocked with water.

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